Welcome to Terrainlib

TerrainLib is a fast but small cross platform terrain engine. It features terrain algorithms such as Geometrical Mip Mapping and Brute forece. TerrainLib is written in c++ and renders using OpenGL and compiles on Windows and Linux.

TerrainLib is designed for easy intergration into your existing application and is well suited for:

  • Simulations.
  • Games.
  • Civil Engineering.
  • Real Estate.
  • Virtual Tourism.
  • Any application that requires terrain rendering.

Terrainlib is licensed under the GNU Lesser General Public License.

 

18-Oct-05

I have decided to ditch support for Quadtree and ROAM2 terrain scene nodes and focus primarily on Geometrical Mip Mapping and Brute Force terrain scene nodes.

Added some screenshots showing Geometrical Mip Mapping in action.

 

17-Oct-05

Development of new web site started.

I will be continuing to update the site as quickly as i can but coding for TerrainLib has first preference.

I got the design from http://www.oswd.org/